WildcardState

Struct WildcardState 

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pub struct WildcardState {
    child_writes: u16,
    child_reads: u16,
    max_foreign_access: WildcardAccessLevel,
    exposed_as: WildcardAccessLevel,
}
Expand description

State per location per node keeping track of where relative to this node exposed nodes are and what access permissions they have.

Designed to be completely determined by its parent, siblings and direct children’s max_local_access/max_foreign_access.

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§child_writes: u16

How many of this node’s direct children have max_local_access()==Write.

§child_reads: u16

How many of this node’s direct children have max_local_access()>=Read.

§max_foreign_access: WildcardAccessLevel

The maximum access level that could happen from an exposed node that is foreign to this node.

This is calculated as the max() of the parent’s max_foreign_access, exposed_as and the siblings’ max_local_access().

§exposed_as: WildcardAccessLevel

At what access level this node itself is exposed.

Implementations§

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impl WildcardState

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fn max_local_access(&self) -> WildcardAccessLevel

The maximum access level that could happen from an exposed node that is local to this node.

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pub fn access_relatedness( &self, kind: AccessKind, ) -> Option<WildcardAccessRelatedness>

From where relative to the node with this wildcard info a read or write access could happen.

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fn read_access_relatedness(&self) -> Option<WildcardAccessRelatedness>

From where relative to the node with this wildcard info a read access could happen.

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fn write_access_relatedness(&self) -> Option<WildcardAccessRelatedness>

From where relative to the node with this wildcard info a write access could happen.

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pub fn for_new_child(&self) -> Self

Gets the access tracking information for a new child node of a parent with this wildcard info. The new node doesn’t have any child reads/writes, but calculates max_foreign_access from its parent.

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fn push_relevant_children( stack: &mut Vec<(UniIndex, WildcardAccessLevel)>, new_foreign_access: WildcardAccessLevel, old_foreign_access: WildcardAccessLevel, child_reads: u16, child_writes: u16, children: impl Iterator<Item = UniIndex>, wildcard_accesses: &UniValMap<WildcardState>, )

Pushes the nodes of children onto the stack who’s max_foreign_access needs to be updated.

  • children: A list of nodes with the same parent. children doesn’t necessarily have to contain all children of parent, but can just be a subset.

  • child_reads, child_writes: How many of children have max_local_access() of at least read/write

  • new_foreign_access, old_foreign_access: The max possible access level that is foreign to all children (i.e., it is not local to any of them). This can be calculated as the max of the parent’s exposed_as(), max_foreign_access and of all max_local_access() of any nodes with the same parent that are not listed in children.

    This access level changed from old to new, which is why we need to update children.

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pub fn update_exposure( id: UniIndex, new_exposed_as: WildcardAccessLevel, nodes: &UniValMap<Node>, wildcard_accesses: &mut UniValMap<WildcardState>, )

Update the tracking information of a tree, to reflect that the node specified by id is now exposed with new_exposed_as.

Propagates the Willard access information over the tree. This needs to be called every time the access level of an exposed node changes, to keep the state in sync with the rest of the tree.

Trait Implementations§

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impl Clone for WildcardState

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fn clone(&self) -> WildcardState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for WildcardState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for WildcardState

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fn default() -> WildcardState

Returns the “default value” for a type. Read more
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impl PartialEq for WildcardState

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fn eq(&self, other: &WildcardState) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for WildcardState

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impl StructuralPartialEq for WildcardState

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

Layout§

Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...) attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.

Size: 6 bytes