Struct SleepData

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struct SleepData {
    worker_count: usize,
    active_threads: usize,
    blocked_threads: usize,
}

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§worker_count: usize

The number of threads in the thread pool.

§active_threads: usize

The number of threads in the thread pool which are running and aren’t blocked in user code or sleeping.

§blocked_threads: usize

The number of threads which are blocked in user code. This doesn’t include threads blocked by this module.

Implementations§

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impl SleepData

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pub(crate) fn deadlock_check( &self, deadlock_handler: &Option<Box<dyn Fn() + Send + Sync>>, )

Checks if the conditions for a deadlock holds and if so calls the deadlock handler

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Layout§

Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...) attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.

Size: 24 bytes