pub struct LocationTree {
pub perms: UniValMap<LocationState>,
pub wildcard_accesses: UniValMap<WildcardState>,
}Expand description
The state of the full tree for a particular location: for all nodes, the local permissions of that node, and the tracking for wildcard accesses.
Fields§
§perms: UniValMap<LocationState>Maps a tag to a perm, with possible lazy initialization.
NOTE: not all tags registered in Tree::nodes are necessarily in all
ranges of perms, because perms is in part lazily initialized.
Just because nodes.get(key) is Some(_) does not mean you can safely
unwrap any perm.get(key).
We do uphold the fact that keys(perms) is a subset of keys(nodes)
wildcard_accesses: UniValMap<WildcardState>Maps a tag and a location to its wildcard access tracking information, with possible lazy initialization.
If this allocation doesn’t have any exposed nodes, then this map doesn’t get initialized. This way we only need to allocate the map if we need it.
NOTE: same guarantees on entry initialization as for perms.
Trait Implementations§
Source§impl Clone for LocationTree
impl Clone for LocationTree
Source§fn clone(&self) -> LocationTree
fn clone(&self) -> LocationTree
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for LocationTree
impl Debug for LocationTree
Source§impl PartialEq for LocationTree
impl PartialEq for LocationTree
impl Eq for LocationTree
impl StructuralPartialEq for LocationTree
Auto Trait Implementations§
impl Freeze for LocationTree
impl RefUnwindSafe for LocationTree
impl Send for LocationTree
impl Sync for LocationTree
impl Unpin for LocationTree
impl UnwindSafe for LocationTree
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Layout§
Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...) attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.
Size: 48 bytes